Advanced Boat Hacking – Textures

Posted by Atashi at 2015.05.06 12.00 in Customizations

Here is more information than you ever wanted to know, about hacking the Formula Wai racing boats. This edition covers the textures.

The boats are Mod / Copy (*) so you can play around and customize your boat. However, be warned that the only support available for broken boats is a new un-modified one.

The Formula Wai mark 2 (FW-2) boats were set up to make them easy to texture. Most of the work can be done through the menus – click the boat, select Colour, select a colour, and you’re done!

If you want to go beyond the ten pre-set choices though, you can create your own boat texture by following the Template that I posted earlier.

That post and the download files should have enough to get you started on creating your own custom texture for your boat.

To apply your custom texture, click your boat, select Colour from the menu, select UUID, then paste your texture’s UUID into the textbox and click Send. The script will apply the texture to the correct faces for you.

The scripts cover the following prim faces:

Hull Exterior
This is most of the outside of the boat hull – it wraps around from the port side of the cockpit, under the bottom of the boat, and up to the starboard side of the cockpit.
Bow Exterior
This is the outside of the front of the boat – from the ‘point’ of the bow, up to the front of the cockpit. Where the boat number or your logo would be.
Cockpit Front Edge
This is the horizontal edge at the very front of the cockpit. It is part of the Bow prim. The script re-uses the bottom of the hull to colour this area.
Cockpit Port Edge
This is the edge along the left-hand side of the cockpit. It is part of the main Hull prim. The script re-uses the bottom of the hull to colour this area.
Cockpit Starboard Edge
This is the edge along the right-hand side of the cockpit. It is part of the main Hull prim. The script re-uses the bottom of the hull to colour this area.
Port Rudder – Outside
The outer side of the left-hand rudder. The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
(That is, if you have an arrow pointing forward on the left side, it would be pointing backward on the right side.)
Port Rudder – Inside
The inner side of the left-hand rudder. The ‘insides’ of the two rudders face each other, and generally spectators aren’t going to see much of this area.
The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
Starboard Rudder – Outside
The outer side of the right-hand rudder. The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
(That is, if you have an arrow pointing forward on the left side, it would be pointing backward on the right side.)
Starboard Rudder – Inside
The inner side of the right-hand rudder. The ‘insides’ of the two rudders face each other, and generally spectators aren’t going to see much of this area.
The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
Driver & Passenger Seats
These prims are sculpties and have a special texture that fits them. The ten ‘stock’ colours come with pre-selected variations of this seat, and both Driver and Passenger seats are coloured the same.
If one of the stock seat colours suits you, use the colour menu to select the stock colour first, then use the UUID option to add your own texture ‘over’ the stock colour.
This will preserve the seat colour.
Alternatively, the ‘Template’ option or the ‘Smoke’ option will set the seats to completely tintable or black with a white stripe that’s sort of tintable.

Things you might want to texture, that the script does not touch, could be:

  • The narrow edges of the rudders (top, bottom, front, back). Normally these are just a darkish grey.
  • The Centreboard. This is also a sort of textured dark grey. It’s usually underwater anyways but you might want it to match your hull colours.
  • The aft hull section. This is the cylinder at the back of the boat. From the factory, it has a carbon fibre texture at the stern and top, and in the cockpit there is a sort of dark rubber texture.
  • Speaking of the cockpit, the inside faces of the main hull, bow hull, and the cabin floor, could all be retextured as desired.
  • Anything else? Have fun, play around, but keep backup copies of what works, incase you do break something.

About the only thing that won’t re-texture well, is the propeller. Those textures are set and then animated by the scripts, so any changes you make to the propeller texture will be lost.

Likewise, the tail light and the indicator ‘lights’ have many of their texture properties set in the scripts so if you change the textures / tints on those, it may not work out as expected.

Have fun modding your boats, and remember to make backups of your boat!

(* Freebie boats are given away as Copy only.)

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