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Boat Numbers

Posted by Atashi at 2015.05.07 9.54 in Racing

With the introduction of our new Formula Wai mark 2 (FW-2) boats, we’ve added numbers to all the boats.

Some of the drivers had already added their own numbers on their FW-1 boats, but going forward we’ll hopefully see all the boats with numbers on them.

Why? No real reason, other than it looks neat and texturing is easier on the FW-2 hulls.

Here is a list of all the numbers in use as of this writing:

Custom Boats

  1. Atashi Toshihiko
  2. Kim Link
  3. Aquadoc
  4. Kriss
  5. Sandi Omlet
  6. Rachel Corleone

Stock Colours

  1. Smoke
  2. Blue
  3. Charcoal
  4. Green
  5. Red
  6. Orange
  7. Yellow
  8. Olive
  9. Pink
  10. Purple

Hopefully we’ll see some more names and numbers added to the first list, as we get more racers involved!

Advanced Boat Hacking – Textures

Posted by Atashi at 2015.05.06 12.00 in Customizations

Here is more information than you ever wanted to know, about hacking the Formula Wai racing boats. This edition covers the textures.

The boats are Mod / Copy (*) so you can play around and customize your boat. However, be warned that the only support available for broken boats is a new un-modified one.

The Formula Wai mark 2 (FW-2) boats were set up to make them easy to texture. Most of the work can be done through the menus – click the boat, select Colour, select a colour, and you’re done!

If you want to go beyond the ten pre-set choices though, you can create your own boat texture by following the Template that I posted earlier.

That post and the download files should have enough to get you started on creating your own custom texture for your boat.

To apply your custom texture, click your boat, select Colour from the menu, select UUID, then paste your texture’s UUID into the textbox and click Send. The script will apply the texture to the correct faces for you.

The scripts cover the following prim faces:

Hull Exterior
This is most of the outside of the boat hull – it wraps around from the port side of the cockpit, under the bottom of the boat, and up to the starboard side of the cockpit.
Bow Exterior
This is the outside of the front of the boat – from the ‘point’ of the bow, up to the front of the cockpit. Where the boat number or your logo would be.
Cockpit Front Edge
This is the horizontal edge at the very front of the cockpit. It is part of the Bow prim. The script re-uses the bottom of the hull to colour this area.
Cockpit Port Edge
This is the edge along the left-hand side of the cockpit. It is part of the main Hull prim. The script re-uses the bottom of the hull to colour this area.
Cockpit Starboard Edge
This is the edge along the right-hand side of the cockpit. It is part of the main Hull prim. The script re-uses the bottom of the hull to colour this area.
Port Rudder – Outside
The outer side of the left-hand rudder. The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
(That is, if you have an arrow pointing forward on the left side, it would be pointing backward on the right side.)
Port Rudder – Inside
The inner side of the left-hand rudder. The ‘insides’ of the two rudders face each other, and generally spectators aren’t going to see much of this area.
The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
Starboard Rudder – Outside
The outer side of the right-hand rudder. The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
(That is, if you have an arrow pointing forward on the left side, it would be pointing backward on the right side.)
Starboard Rudder – Inside
The inner side of the right-hand rudder. The ‘insides’ of the two rudders face each other, and generally spectators aren’t going to see much of this area.
The same part of the texture is used for both port and starboard outside rudders, so a symetrical design works best.
Driver & Passenger Seats
These prims are sculpties and have a special texture that fits them. The ten ‘stock’ colours come with pre-selected variations of this seat, and both Driver and Passenger seats are coloured the same.
If one of the stock seat colours suits you, use the colour menu to select the stock colour first, then use the UUID option to add your own texture ‘over’ the stock colour.
This will preserve the seat colour.
Alternatively, the ‘Template’ option or the ‘Smoke’ option will set the seats to completely tintable or black with a white stripe that’s sort of tintable.

Things you might want to texture, that the script does not touch, could be:

  • The narrow edges of the rudders (top, bottom, front, back). Normally these are just a darkish grey.
  • The Centreboard. This is also a sort of textured dark grey. It’s usually underwater anyways but you might want it to match your hull colours.
  • The aft hull section. This is the cylinder at the back of the boat. From the factory, it has a carbon fibre texture at the stern and top, and in the cockpit there is a sort of dark rubber texture.
  • Speaking of the cockpit, the inside faces of the main hull, bow hull, and the cabin floor, could all be retextured as desired.
  • Anything else? Have fun, play around, but keep backup copies of what works, incase you do break something.

About the only thing that won’t re-texture well, is the propeller. Those textures are set and then animated by the scripts, so any changes you make to the propeller texture will be lost.

Likewise, the tail light and the indicator ‘lights’ have many of their texture properties set in the scripts so if you change the textures / tints on those, it may not work out as expected.

Have fun modding your boats, and remember to make backups of your boat!

(* Freebie boats are given away as Copy only.)

FW2 Template Files [U]

Posted by Atashi at 2015.05.03 10.31 in Customizations

The linked zip file below contains Gimp (xcf), Photoshop (psd) files of the new hull texture template for the new FW-2 boats.

The Gimp and Photoshop files contain all separate layers for the various areas you can include in the single texture:

  • Hull Base Colour
  • Lower Hull Colour (also used for cockpit trim)
  • Port & Starboard Text Areas
  • Bow / Logo Area
  • Outer & Inner Rudder Areas

You can include all of these details in a single texture, and retexture the whole boat at once using the boat’s menu system.

Just click the boat for the menu, select Colour, then select UUID from the colour menu. Paste the UUID of your new texture into the text-box and the boat applies the texture to all the relevant surfaces.

Click to download: FW2 Hull Template Files.zip (Updated)

  • The templates use layers – each layer’s name is descriptive of what the layer represents.
  • The rudder areas have text on them to illustrate which direction is ‘up’ for the inside and outside surfaces.
  • I have added an (unused) layer which is a 32×32 grid of coloured checkered squares, divided into an 8×8 numbered grid, that can be used to figure out precise positioning. You’ll need to upload the grid inworld and apply it to the boat, but it will help illustrate where all the pixels go.

This is what the completed template texture looks like – it’s also available as an option on the boat’s colour menu so you don’t have to upload it yourself in order to see how the various areas are applied to the boat.

FW2 Texture Template